Sand King

sand kingThe sands of the Scintillant Waste are living and responsive–the infinite desert speaks to itself, reflecting thoughts only such immensity can conceive. However, when it needs must find a form to communicate with those of more limited capacity, it frees a portion of itself, and fills a sheath of magic armour formed by the cunning Djinn of Qaldin. This crucial identity calls itself Crixalis, meaning ‘Soul of the Sand,’ but others know it as Sand King. Sand King takes the outward appearance of a huge arachnid, motivated by the Scintillant Waste’s small but ever-present denizens; and this is a true outward expression of his fierce nature. Guardian, warrior, ambassador–Sand King is all of these things, indivisible from the never-ending desert that gave him life.





  sandking burrowstrike

Sand King burrows into the ground and tunnels forward, damaging, and stunning enemy units above him as he resurfaces. Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.


Mana Cost: 110/120/130/140
Cooldown: 11
Ability: Unit Target, Point Target
Affects: Enemy Units
Damage: Magical
Damage: 100 / 160 / 220 / 280
Stun Duration: 2.17
Range: 350 / 450 / 550 / 650


sandking sand storm

Sand Storm

CHANNELED – Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends. Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.


Mana Cost: 60/50/40/30
Cooldown: 40/30/20/10
Ability: No Target, Channelled
Damage: Magical
Damage: 20 / 40 / 60 / 80
Invisibility Delay: 0.3 / 0.6 / 0.9 / 1.5
Radius: 275 / 325 / 375 / 525


sandking caustic finale

Caustic Finale

Sand King’s attacks inject venom that causes enemy units to explode violently upon death, spreading area damage. Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier. An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.


Ability: Passive
Damage: Magical
Damage: 90 / 130 / 170 / 220
Radius: 400


sandking epicenter


CHANNELED – After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt. Upgradable by Aghanim’s Scepter. Many an explorer was lost to the quicksands of the Scintillant Waste.


Mana Cost: 175/250/325
Cooldown: 140/120/100
Ability: No Target, Channelled
Damage: Magical
Pulses: 6 / 8 / 10
Damage Per Pulse: 110 / 110 / 110
Slow: 30% / 30% / 30%
Scepter Pulses: 8 / 10 / 12
Scepter Cooldown: 120 / 100 / 80