Kaldr, the Ancient Apparition, is an representation projected from outside time. He comes from the cold, unlimited void that both predates the universe and anticipates its end. Kaldr is, Kaldr was, Kaldr shall be…, and what we distinguish, powerful as it appears to us, is but the faintest weakened echo of the true, everlasting Kaldr. Some consider that as the universe ages and moves toward its final moments, the brightness, and power of Kaldr will deepen–that the Ancient Apparition will grow younger and stronger as eternity’s end draws nigh. His hold of ice will bring all substance to a stop, his image will cast a light too horrible to behold. An Apparition no longer!
ABILITIES
Cold Feet
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn’t move outside of the given range, it will be stunned and frozen in place after 4 seconds. Kaldr’s presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.
Mana Cost: 150/150/150/150
Cooldown: 15/13/11/9
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Damage Over Time: 37.5 / 50 / 62.5 / 75
Break Distance: 740 / 740 / 740 / 740
Stun Duration: 1.25 / 2 / 2.75 / 3.5
Ice Vortex
Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 12 seconds. Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.
Mana Cost: 80/90/100/110
Cooldown: 6
Ability: Point Target
Radius: 275 / 275 / 275 / 275
Slow: 18% / 22% / 26% / 30%
Decrease Resist: 10% / 15% / 20% / 25%
Chilling Touch
A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. Lasts 30 seconds. The Ancient Apparition’s eternal knowledge brings a frigid enchantment to his allies.
Mana Cost: 110/120/130/140
Cooldown: 50/46/42/38
Ability: Point Target
Damage: Magical
Radius: 525
Max Attacks: 3 / 4 / 5 / 6
Damage: 50 / 60 / 70 / 80
Attack Speed: 15% / 15% / 15% / 15%
Ice Blast
An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched – the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of hitpoints, they’ll instantly shatter. Ice storms from ages past flow through Kaldr’s frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.
Mana Cost: 100/125/150
Cooldown: 45
Ability: Point Target
Damage: Magical
Damage: 250 / 350 / 450
Frostbite Duration: 8 / 9 / 10
Frostbite Damage: 12.5 / 20 / 32
Hitpoints For Kill: 10% / 11% / 12%