Clinkz

clinkzAt the bottom of the Bleeding Hills, there is a place called The Hoven, where black pools gather blood of the uplands, and the king-mage Sutherex sits in compassionate rule. Once a sworn guardian of the Hoven lands, Clinkz earned a reputation for his expertise with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage declared an indestructible spell: to anyone who could slay the demon would be granted Life without End.

Oblivious of the spell, Clinkz struck into battle, protecting his lands against the demon’s fiery attack. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery brink the two locked in a mortal clash. Seriously wounded, the demon let out an explosion of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive instantaneous of the demon’s death. Thus, the mage’s spell took effect at the very second of the archer’s blaze, preserving him in this unholy state, leaving him a being of bones and anger, caught in the very act of dying, carrying hell’s breath with him on his journey into time without end.

ABILITIES

clinkz strafe

Strafe

Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time. It is hard to say whether the blur around the Bone Fletcher are from his flaming heart or his speed with the quiver.

 

Mana Cost: 90/90/90/90
Cooldown: 60/50/40/30
Ability: No Target
Duration: 4 / 6 / 8 / 10
Bonus Attack Speed: 130 / 130 / 130 / 130

 

clinkz searing arrows

Searing Arrows

Imbues Clinkz’s arrows with fire for extra damage. Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.

 

Mana Cost: 8/8/8/8
Cooldown: 0
Ability: Auto-Cast, Unit Target
Affects: Enemy Units
Damage: Physical
Bonus Damage: 20 / 30 / 40 / 50

 

clinkz wind walk

Skeleton Walk

Clinkz moves invisibly through units until the moment he attacks or uses an ability. With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.

 

 

Mana Cost: 75/75/75/75
Cooldown: 20
Ability: No Target
Duration: 20 / 25 / 30 / 35
Bonus Movement Speed: 11% / 22% / 33% / 44%

 

clinkz death pact

Death Pact

Clinkz consumes the target friendly or enemy creep, gaining a percent of its hitpoints as max health and damage. Sutherex’ bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.

 

Mana Cost: 100/100/100
Cooldown: 45
Ability: Unit Target
Affects: Units
Duration: 35 / 35 / 35
Health Gain: 50% / 65% / 80%
Damage Gain: 5% / 6.5% / 8%