Heroes Overview

Skeleton King

skeleton kingThe victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are lined with bones of every sort of creature and every adversary; and even [Read more…]

Pudge

pudgeIn the Fields of Endless Carnage, far to the south of Quoidge, a rotund figure works determinedly through the night, dissecting, disembowelling, piling up the limbs and internal organs of the decreased so that the combat zone might be cleared by dawn. In this blighted land, nothing can decay or decompose; no corpse may ever return to the earth, no matter how deep you dig the grave. [Read more…]

Chaos Knight

chaos knightThe expert of countless battles on a thousand worlds, Chaos Knight comes from an upstream plane where the elementary laws of the universe have found conscious expression. Of all the ancient essentials, he is the oldest and most determined-endlessly hunting out a being he knows only as “The Light.” Long ago, the Light ventured out from the progenitor realm, in disobedience of the first covenant. [Read more…]

Doom Bringer

doom bringerHe that burns and is not devoured, overcomes and is never replete, kills and is ahead of all judgment. Lucifer transmits doom to all who would stand against him. Swallowing souls on the tip of a fiery sword, he is the Fallen One, a once-favoured leader from the realm in the wake of the light, cast out for the sin of disobedience: he would not kneel. Six times his name was rung from [Read more…]

Axe Mogul Khan

axeAs a grunt in the Army of Red Mist, Mogul Khan placed his ambitions on the rank of Red Mist General. In combat and mêlée, he demonstrated his value through brutal deed. His ascend through the ranks was facilitated by the fact that he never hesitated to execute a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in celebrated carnage; his celebrity of distinction was [Read more…]

Lycanthrope

lycanBanehallow was born of nobility to the house of Ambry, the greatest of the property castes in the old kingdom of Slom. Before the fall, as the King’s desires grew strange, and his court grew full with sorcerers and charlatans, the house of Ambry was the first to rise against the materialism of the throne. No longer willing to pay reverence, they instead sent six-thousand swords into the centre, where they were [Read more…]

Night Stalker

night stalkerOf the Night Stalker, there are no history-only stories. There are ancient tales woven into the lore of every race and every culture, of an impossible time before sunlight and daytime, when night reigned alone and the world was covered with the creatures of darkness-creatures like Balanar the Night Stalker. It is said that on the first light of the First Day, all the night creatures departed this life. [Read more…]

Tidehunter

tidehunterThe Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his intentions are as mystifying as those of his people. We all know the significance of the Drylanders’ shipping lanes, how kingdoms may rise and fall according to who have power over the open water. Far less is recognized of the submarine lanes, and how the militaristic tribes of the Meranthic Diaspora have sliced out [Read more…]

Batrider

batriderThere is no such thing as concord among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family’s field when he was taken, swept up by a gigantic morde-bat looking for take-out. Nevertheless, this boy had a better idea, squirmed his way from [Read more…]

Invoker

invokerIn its original, and some would say most compelling form, magic was primarily the art of memory. It required no technology, no wands, or paraphernalia other than the mind of the magician. All the trappings of sacrament were merely mnemonic devices, meant to allow the practitioner to recollect in rich detail the precise mental formulae that unlocked a spell’s influence. The supreme mages in those days were [Read more…]