Just as elevated states of energy seek a lower level, the Spectre known as Mercurial is a creature of intense and ferocious energy who finds herself charismatically drawn to scenes of strife as they open up in the physical world. While her ordinary spectral state transcends sensory restrictions, each time she takes on a physical appearance, she is stricken by a loss of self–though not of purpose. In the clash of war, her identity explodes and reconfigures and she begins to recover awareness. She grasps that she is Mercurial the Spectre–and that all of her Haunts are but silhouettes of the one true Spectre. Focus comes in the fight for survival; her true mind reasserts itself; until in the final instant of victory or defeat, she surpasses matter and is restored once more to her eternal form.
ABILITIES
Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain. Mercurial’s dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
Mana Cost: 130/140/150/160
Cooldown: 16
Ability: Unit Target, Point Target
Affects: Enemy Heroes
Damage: Magical
Damage: 50 / 100 / 150 / 200
Movement Speed Change: 5% / 9% / 14% / 18%
Duration: 7 / 7 / 7 / 7
Desolate
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units. Often times, warriors find themselves alone with a vision of Mercurial – the fated question is if it is the true Spectre
Ability: Passive
Damage: Pure
Bonus Damage: 20 / 35 / 50 / 65
Radius: 325 / 325 / 325 / 325
Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance. A daunting task lies before enemies of Mercurial – killing a shadow with blade and magic.
Ability: Passive
Damage: Pure
Min Radius: 300 / 300 / 300 / 300
Max Radius: 1000 / 1000 / 1000 / 1000
Damage Reflected: 10% / 14% / 18% / 22%
Reality
Spectre physically possesses a chosen Haunt. The scattered shadows unite into the one true Spectre.
Cooldown: 10
Ability: Point Target
Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to take the place of a given illusion. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain. At the height of combat, Mercurial’s physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Mana Cost: 150/150/150
Cooldown: 120
Ability: No Target
Duration: 5 / 6 / 7
Incoming Damage: 100% / 100% / 100%
Outgoing Damage: 40% / 40% / 40%