Huskar

huskarRising from the throes of the hallowed Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep prayer over him. Against the primeval rites of the Dezun Order, Huskar’s spirit had been saved from eternity, but like all who encounter the Nothl he found himself irreversibly changed. No longer at the clemency of a earthly body, his very living became a spring of unbelievable power; every drop spilled was returned tenfold with a ferocious, blazing energy. However, this newborn gift enraged Huskar, for in his release from the Nothl, Dazzle had deprived him a place among the gods. He had been denied his own holy sacrifice. In time, the seniors of the order sought to expand their control and Huskar, they decided, would be a fearsome tool in their campaign. Yet becoming a simple weapon for the order that deprived him his birthright only upset him more. As the first remains of war appeared on the horizon, he fled his inherited home to find new allies, all the while searching for a cause worthy of releasing the power his total sacrifice could bring.

 

 

ABILITIES

 

huskar inner vitalityInner Vitality

Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds. While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.

 

Mana Cost: 170/170/170/170
Cooldown: 25
Ability: Unit Target
Affects:Allied Heroes
Hp Regen: 2 / 4 / 6 / 8
Bonus From Attribute: 5% / 10% / 15% / 20
Bonus When Hurt: 15% / 30% / 45% / 60%

 

 

huskar burning spearBurning Spear

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar’s health. Lasts 7 seconds. Burning Spears is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. The Sacred Warrior ignites his weaponry after marking it with his own blood – causing far greater pain than he himself feels.

Mana Cost: 0/0/0/0
Cooldown: 0
Ability: Auto-Cast,Unit Target
Affects:Enemy Units
Damage:Magical
Damage: 4 / 8 / 12 / 16
Health Cost: 15

 

 

huskar berserkers bloodBerserker’s Blood

Huskar’s injuries feed his power, giving increased attack speed and damage for each 7% of missing health. After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

 

Ability:Passive
Bonus Attack Speed: 3 / 6 / 9 / 12
Bonus Damage: 2 / 4 / 6 / 8

 

huskar life breakLife Break

Huskar draws upon his health to break an enemy’s life, leaping at a target within attack range to inflict a percentage of that hero’s current HP, and slow at the cost of his own vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds. Upgradable by Aghanim’s Scepter. No matter the danger, Huskar thrusts himself into melees that only he can survive.

Mana Cost: 0/0/0
Cooldown: 45/30/15
Ability: Unit Target
Affects:Enemy Units
Damage:Magical Slow: 50%
Damage Taken: 35% / 30% / 25%
Damage Dealt: 50%
Scepter Cooldown: 4
Scepter Damage Dealt: 65%