Axe Mogul Khan

axeAs a grunt in the Army of Red Mist, Mogul Khan placed his ambitions on the rank of Red Mist General. In combat and mêlée, he demonstrated his value through brutal deed. His ascend through the ranks was facilitated by the fact that he never hesitated to execute a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in celebrated carnage; his celebrity of distinction was burning ever brighter, while the amount of comrades in arms steadily declined. On the night of final victory, Axe proclaimed himself the new Red Mist General, and took on the definitive title of ‘Axe.’ However, he had no troops left to command. Plainly, many had died in battle, but a considerable number had also fallen to Axe’s blade. Most soldiers now shun his leadership. Nevertheless, this was nothing to Axe, who knows that a one-man army is by far the greatest.



Berserker’s Call

Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armour during the duration. Mogul Khan’s war cry teases opponents into engaging in an unconquerable battle with the Axe.

Mana Cost: 80/90/100/110
Cooldown: 10
Ability: No Target
Damage: 0 / 0 / 0 / 0
Radius: 275
Bonus Armor: 40
Duration: 1.5 / 2 / 2.5 / 3


Battle Hunger

Angers an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger. Ordinary heroes cannot withstand Mogul Khan’s rage for battle, such that it injures them until it is satisfied.

Mana Cost: 75/85/95/105
Cooldown: 20/15/10/5
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Damage: 15 / 21 / 27 / 33
Duration: 10 / 13 / 16 / 19
Movement Slow: 8%
Speed Bonus: 8%


Counter Helix

When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies. Axe is the only reinforcement this army needs.

Cooldown: 0.65/0.60/0.55/0.50
Ability: Passive
Damage: Physical
Damage: 100 / 135 / 170 / 205
Radius: 275
Chance To Helix: 17%


Culling Blade

Axe looks for weakness and strikes, transacting moderate damage but instantly killing an enemy unit with low health. When an enemy unit is killed in this way, Axe and nearby allied units gain bonus movement speed. Upgradable by Aghanim’s Scepter. Mogul Khan is the incarnation of battle and ferocity, instigating a horrific fate against those who challenge the Axe in combat.

Mana Cost: 120/160/200
Cooldown: 75/65/55
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Kill Threshold: 300 / 450 / 625
Damage: 150 / 250 / 300
Speed Bonus: 25%
Speed Duration: 6
Speed Radius: 600
Scepter Cooldown: 6 / 6 / 6