visageSettled atop the entry to the Narrow Maze are the looming shapes of sneering gargoyles, the conduits into the ethereal forever in their gaze. Beasts and birds, men and ogres, all creatures that die and desire to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey all the way through the veil of death is permanent. When opportunity comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the feared gargoyle Visage, the bound form of the eternal spirit Necro’lic, who is sent out to reclaim them. Coldblooded and capable, unconstrained by the standards of death and exhaustion, Visage stalks its prey without compassion or end, willingly annihilating all which may give shelter to the fugitive essence. That which exhibits the laws of the afterlife may never rest, for while it is accurate that the dead may be revived, it is only a matter of time before Visage locates and returns them to their suitable place.




Grave Chill

Visage drains the movement and attack speed of the targeted unit, gaining it for itself. The warmth of the sun is never felt in the dark cold of the Narrow Maze.



Mana Cost: 70/80/90/100
Cooldown: 10
Ability: Unit Target
Affects: Enemy Units
Duration: 3 / 4 / 5 / 6
Move Speed Drain: 32% / 32% / 32% / 32%
Attack Speed Drain: 64% / 64% / 64% / 64%


Soul Assumption

Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold. The collected souls of the dead reach out to bring another into their fold.


Mana Cost: 170/160/150/140
Cooldown: 4
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Base Damage: 20
Soul Damage: 65
Damage Threshold: 110
Max Souls: 3 / 4 / 5 / 6
Soul Duration: 6
Assumption Radius: 1375


Gravekeeper’s Cloak

Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover. Visage’s tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.


Ability: Passive
Armor Per Layer: 1 / 2 / 4 / 5
Resist Per Layer: 3% / 6% / 12% / 16%
Max Layers: 4
Recovery Time: 12 / 10 / 8 / 6


Summon Familiars

Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability that allows them to turn into stone stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed. Upgradable by Aghanim’s Scepter. Guardians of the Narrow Maze, Necro’lic’s Familiars stand watch over his domain.


Mana Cost: 150/150/150
Cooldown: 180/160/140
Ability: No Target
Familiar Hp: 300 / 450 / 600
Familiar Armor: 0 / 1 / 2
Familiar Speed: 380 / 390 / 400
Familiar Max Damage: 56 / 98 / 154