Viper was confined by a vicious wizard who had hoped to tame him, yet he was inquisitive and pleased to have been sprung from the closed and unchanging subterranean of Nether Reaches, where his race had lived for millions of years, after tectonic spillage had sealed off the Netherdrakes. In luminous caverns Viper spent time appearing to tender to the wizard’s confinement’s, hoping to be taught what he could of the dark magic the mage practice. However, he soon realised that few spells were as deadly as the toxins he processed as part of his inheritance. Viper, exuding an acid that rapidly ate away the bars of his cage, managed to free himself, spit poison in the old spell caster’s eyes, and soared out to let the world know that it had a new master.
ABILITIES
Poison Attack
Intensifies Viper’s venom, adding an effect to his normal attack that slows attack and movement speed while dealing damage over time. Poison Attack is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. The Netherdrake’s inborn toxic breath quickly drains the vitality of its afflicted.
Mana Cost: 20/20/20/20
Cooldown: 4/3/0/0
Ability: Auto-Cast, Unit Target
Affects: Enemy Units
Damage: Magical
Damage: 0 / 0 / 0 / 0
Duration: 2 / 2 / 2 / 2
Damage Over Time: 10 / 16 / 22 / 28
Move Slow: 10% / 20% / 30% / 40%
Attack Slow: 10% / 20% / 30% / 40%
Nethertoxin
Nethertoxin causes Viper’s normal attack to deal bonus damage to units based on how much health they are missing. The bonus damage doubles for each 20% of health missing from the target. Nethertoxin deals half damage to creeps and buildings. Poison from the Nether Reaches turns wounds into fatalities, and fatigue into death.
Ability: Passive
Damage: Physical
Base Bonus Damage: 2.5 / 5 / 7.5 / 10
Non-Hero Damage: 50% / 50% / 50% / 50%
Max Bonus Damage: 40 / 80 / 120 / 160
Corrosive Skin
Viper exudes an infectious toxin that damages and slows any enemy that attacks it. The acid exudate also increases Viper’s resistance to spells. It is customary for sword and shield alike to corrode in the very hands of those who attack the Netherdrake.
Ability: Passive
Damage: Magical
Duration: 4
Move Slow: 10% / 15% / 20% / 25%
Attack Slow: 10% / 15% / 20% / 25%
Magic Resistance: 10% / 15% / 20% / 25%
Damage Over Time: 10 / 15 / 20 / 25
Viper Strike
Viper slows the targeted enemy unit’s movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison. Upgradable by Aghanim’s Scepter. Once used to slay his sadistic summoner, the most powerful of Netherdrake infections spreads through the veins of those foolish enough to cross Viper.
Mana Cost: 125/175/250
Cooldown: 80/50/30
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Duration: 5.1 / 5.1 / 5.1
Damage Over Time: 60 / 100 / 145
Move Slow: 40% / 60% / 80%
Attack Slow: 40% / 60% / 80%
Scepter Mana Cost: 125 / 125 / 125
Scepter Cooldown: 12 / 12 / 12
Scepter Cast Range: 900