Tusk is both an effective team fight idol and initiator, which has the unique capacity to deliver along colleagues into the battle, allowing him to combat on his own in the later stages. There stood Ymir, the Tusk, the Horror from the Obstacle, the Snowball from Cobalt, the only fighter to have actually bested the Bristled Bruiser in a reasonable fight, and now the last man status in Wolfsden Tavern. The Tusk boasted and cooked his victory as he cleared his mixture. The Tusk was kindled at the possibility, yet none might think of a choice larger than the one he just dominated.
ABILITIES
Ice Shards
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Mana Cost: 120/120/120/120
Cooldown: 18/16/14/12
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Radius: 200
Shard Damage: 70 / 140 / 210 / 280
Shard Duration: 5
Snowball
Tusk and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball’s path take damage and are briefly stunned; the final target takes extra damage and extra stun duration. The snowball moves at a percentage of Tusk’s current movement speed.
Mana Cost: 75/75/75/75
Cooldown: 24
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Radius: 200
Radius Grow: 40
Damage: 40 / 80 / 120 / 160
Stun Duration: 0.25 / 0.5 / 0.75 / 1
Duration: 3
Frozen Sigil
Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
Mana Cost: 75/75/75/75
Cooldown: 50
Ability: No Target
Radius: 600
Duration: 30
Movement Slow: 10% / 15% / 20% / 25%
Attack Slow: 30% / 40% / 50% / 60%
Walrus Punch!
Tusk prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage. More damage is dealt if the target is below a certain percentage of HP.
Mana Cost: 50/75/100
Cooldown: 30/24/18
Ability: No Target
Buff Duration: 10
Crit Multiplier: 300%
Threshold Crit Multiplier: 400%
Hp Threshold: 50%
Air Time: 1
Slow Duration: 2 / 3 / 4