Disruptor

disruptorFar above the ground on the wind-desolated steppes of Druud, a talented young stormcrafter called Disruptor was the first to release the secrets of the summer squalls. Invariablely under assault from both seasonal storms and infringement from sophisticated kingdoms to the South, the upland Oglodi have for centuries resisted to live atop the infinite tablelands. They are the fractured relic of a once-great civilization–a fallen tribe, their stormcraft eccentric and enigmatic, cobbled together from scraps of lost knowledge, which even they no longer fully, understand. For those on the high plain, weather has become a kind of faith, respected as both the giver and taker of life. Nevertheless, the electrical storms that bring life-sustaining rains arrive at a cost, and many are the burnt and smoking corpses left in their wake.

Although small for his kind, Disruptor is intrepid and driven by a voracious curiosity. As a youth, while still unblooded and without a stryder, he searched the ruins of the ancestral cities–rummage around through collapsed and long-smouldering libraries, looking through rusting manufactories. He took what he should and returned to his tribe. Adapting a helix of ancient design, he harnessed the power of electrical disparity and now calls down the thunder whenever he wishes. Part magic, part artisanship, his coils hold in their glowing plates the power of life and death–a power brandished with precision against the landed castes to the South, and any intruders who cross into ancient Oglodi lands.

 

 

ABILITIES

 

Thunder Strike

Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius. Disruptor’s charged coils occasionally overload, and a singed armour plate or tuft of fur is the enemy’s result.

 

Mana Cost: 130/130/130/130
Cooldown: 16
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Damage: 50 / 75 / 100 / 125
Radius: 200 / 200 / 200 / 200
STRIKES: 3 / 3 / 3 / 3
DURATION: 4 / 4 / 4 / 4

 

Glimpse

Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions. Playing with electricity can have unexpected results.

 

Mana Cost: 160/130/100/70
Cooldown: 60/50/40/30
Ability: Unit Target
Affects: Enemy Heroes
Cast Range: 600 / 1000 / 1400 / 1800

 

Kinetic Field

After a short formation time, creates a circular barrier of kinetic energy that enemies cannot pass. The stryder is immune to the gale-force winds that will consume its adversaries.

 

Mana Cost: 70/70/70/70
Cooldown: 14
Ability: Point Target
Radius: 300 / 300 / 300 / 300
Formation Time: 1.2 / 1.2 / 1.2 / 1.2
Duration: 2.5 / 3 / 3.5 / 4

 

Static Storm

Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts weak, but increases in power over the duration. A summer squall in Druud is a hardship that only an Oglodi can survive.

 

Mana Cost: 125/175/225
Cooldown: 85
Ability: Point Target
Damage: Magical
Radius: 375 / 375 / 375
Max Damage Per Second: 170 / 220 / 270
Duration: 5 / 5 / 5