Tiny

tinyComing to life as a lump of stone, Tiny’s genesis are a obscure on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem’s heel? A shard swept from a gargoyle-sculptor’s workshop? A fragment of the Oracular Visage of Garthos? A deep inquisitiveness drives him, and he treks the world tirelessly seeking his origins, his ancestry, and his people. As he wanders, he collects weight and size; the forces that weather lesser rocks, as an alternative cause Tiny to grow and grow.

 

 

ABILITIES

 

tiny avalancheAvalanche

Bombards an area with rocks, stunning and damaging enemy land units. Inanimate rock becomes animate when called by the Stone Giant.

 

 

Mana Cost: 120/120/120/120
Cooldown: 17
Ability: Point Target
Damage: Magical
Damage: 100 / 180 / 260 / 300
Radius: 275 / 275 / 275 / 275
Stun Duration: 1

 

tiny tossToss

Grabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny’s size increases. Tiny’s gargantuan stature allows him to catapult even the sturdiest of warriors.

 

Mana Cost: 120/120/120/120
Cooldown: 10
Ability: Unit Target
Damage: Magical
Radius: 275 / 275 / 275 / 275
Range: 1300
Damage: 75 / 150 / 225 / 300

 

tiny craggy exteriorCraggy Exterior

Causes damage to bounce back on Tiny’s attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds. Melee warriors tend to find attacking the Stone Giant largely ineffective

 

Ability: Passive
Damage: Magical
Damage: 25 / 35 / 45 / 55
Chance To Stun: 6% / 12% / 18% / 24%
Bonus Armor: 2 / 3 / 4 / 5
Range: 300 / 300 / 300 / 300

 

tiny growGrow

Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim’s Scepter. Watching a hill become a mountain is awe-inspiring – especially if the mountain begins laying waste to adversaries.

 

Ability: Passive
Bonus Damage: 50 / 100 / 150
Attack Speed Loss: 20 / 35 / 50
Movement Speed: 20 / 40 / 60
Toss Bonus: 35% / 50% / 65%
Scepter Bonus Range: 107
Scepter Cleave Damage: 50%
Scepter Bonus Building Damage: 75%
Scepter Toss Bonus: 50% / 65% / 80%